Catch Em Sheep was a really fun experience as it’s a game that doesn’t take itself very seriously and so there was a lot of room for experimentation and ridiculousness. Here are my contributions:
Stamina Sprint
I utilized functions as much as possible in order to create cleaner blueprints and also plan for scalability. I also made sure to optimize by clearing the looping timer once stamina reaches 100%. Here’s how it looks in-game.
Unfortunately we ended up cutting the stamina system in the project as we felt that it didn’t have a purpose in our game, however it was still a great learning experience!
Tutorialization
For an already very chaotic game, it was important to me that we made sure the player had some sort of tutorialization which’d aid them in learning the basics of the game quickly, enabling them to jump straight into the action.
Trampoline
A simple implementation that feels fun and gets the job done, I aimed for something that was easily editable and readable